Why Level E Level 3 Again Tristana
Patch 12.2 notes
Nothing, zap, and zoom with Zeri, the Spark of Zaun, in patch 12.2!This patch, we're introducing an electrifying new personality to the Rift, plus a ton of champion balance changes. At that place'due south a champion refresh for Janna in the forecast likewise as more than item, dragon, and rune adjustments, too.
The Lunar Revel consequence is too in full
moonswing this week! Celebrate the Year of the Tiger with united states of america with special events including the return of ARURF, heady missions (with reduced points requirements), and beautiful new Porcelain, Firecracker, and Prestige skins. Happy Lunar New year's day!Tacticians from across the Convergence are also gathering to celebrate the Lunar Legend Festival with a new result, Gifts of the Gilt Lantern. Read all most the event and more than at the TFT patch notes!
Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid
i/28/2022
ARURF Balances
Champion Buffs
Aatrox +15% Damage Dealt, -25% Impairment Taken ⇒ +15% Harm Dealt, -30% Impairment Taken
Akali -5% Harm Taken
Alistar -5% Damage Taken
Amumu +5% Impairment Dealt, -10% Harm Taken ⇒ +x% Damage Dealt, -ten% Damage Taken
Anivia +5% Damage Dealt, -8% Damage Taken ⇒ +5% Impairment Dealt, -10% Harm Taken
Braum +5% Harm Dealt, -10% Damage Taken ⇒ +5% Impairment Dealt, -xviii% Impairment Taken
Darius +5% Damage Dealt, -five% Damage Taken ⇒ +5% Damage Dealt, -10% Damage Taken
Elise -5% Impairment Taken
Evelynn -five% Harm Taken
Fiddlesticks +x% Harm Dealt, -10% Damage Taken ⇒ +10% Damage Dealt, -15% Impairment Taken
Garen +5% Impairment Dealt, -ten% Impairment Taken ⇒ +10% Harm Dealt, -10% Harm Taken
Jhin +v% Harm Dealt
Katarina -5% Damage Taken
Kled -five% Damage Taken
Nunu & Willump -v% Damage Taken
Pyke -5% Damage Taken
Qiyana -v% Impairment Taken
Quinn -5% Damage Taken
Rammus +five% Damage Dealt, -10% Damage Taken ⇒ +ten% Damage Dealt, -ten% Damage Taken
Rek'Sai +5% Damage Dealt
Riven -5% Damage Taken
Sion +x% Damage Dealt
Thresh -8% Damage Taken
Udyr +5% Damage Dealt, -8% Damage Taken ⇒ +x% Damage Dealt, -eight% Damage Taken
Urgot +10% Damage Dealt, -fifteen% Damage Taken ⇒ +15% Harm Dealt, -15% Damage Taken
Viego +5% Damage Dealt
Yasuo -five% Impairment Taken
Champion Nerfs
Ahri -5% Impairment Dealt, +5% Damage Taken ⇒ -10% Damage Dealt, +5% Damage Taken
Annie -v% Damage Dealt ⇒ -ten% Damage Dealt
Fizz -5% Damage Dealt, +8% Damage Taken ⇒ -ten% Damage Dealt, +10% Damage Taken
Jax -5% Harm Dealt, +viii% Impairment Taken ⇒ -10% Damage Dealt, +eight% Damage Taken
Kai'Sa -8% Damage Dealt, +viii% Damage Taken ⇒ -10% Damage Dealt, +10% Damage Taken
Karthus -5% Harm Dealt ⇒ -10% Damage Dealt
Kog'Maw -5% Damage Dealt
Lux -5% Harm Dealt
Maokai +5% Damage Taken, -20% Healing
Master Yi -twenty% Healing
Morgana -5% Damage Dealt
Nocturne -5% Damage Dealt
Orianna -ten% Damage Dealt, +eight% Damage Taken ⇒ -ten% Damage Dealt, +8% Damage Taken, -20% Shielding
Samira -5% Damage Dealt
Seraphine -3% Impairment Dealt, -twenty% Healing
Sivir -5% Damage Dealt ⇒ -10% Impairment Dealt
Sona -twenty% Healing
Sylas -v% Damage Dealt
Syndra -10% Harm Dealt, +10% Damage Taken ⇒ -15% Damage Dealt, +ten% Harm Taken
Teemo -five% Impairment Dealt
Trundle -5% Harm Dealt ⇒ -5% Damage Dealt, -twenty% Healing
Vel'Koz -5% Damage Dealt
Vex -v% Impairment Dealt ⇒ -10% Damage Dealt
Volibear +5% Damage Taken ⇒ +5% Damage Taken, -20% Healing
Xin Zhao +5% Harm Taken ⇒ +10% Harm Taken
Yuumi -20% Harm Dealt, +xx% Damage Taken, -30% Healing ⇒ -xxx% Damage Dealt, +20% Damage Taken, -thirty% Healing
1/26/2022
Zeri
updatedSingle-Jail cell Battery While Zeri is Overcharged later landing R - Lightning Crash, the concatenation lightning on her empowered Q - Flare-up Burn down will now proc only once per set on, rather than as an on-hit effect (similar it previously would on Runaan's Hurricane bolts)
Janna
THIS Deadening Will END MONSOON Stock-still a problems where Glacial Augment'due south irksome would sometimes final significantly longer than it was supposed to if triggered by Janna'southward R - Monsoon
one/24/2022
Chemtech Drake
1/21/2022
Glacial Broaden
GLACIAL Augment BUGFIX Fixed a bug where Glacial Augment's deadening would sometimes persist much longer than it was supposed to
Withered Rose Zeri will be bachelor January 20, 2022. Porcelain Protector Ezreal, Porcelain Lissandra, Porcelain Amumu, Porcelain Lux, Porcelain Lux Prestige Edition, Porcelain Kindred, Firecracker Sett, Firecracker Diana, Firecracker Teemo, Firecracker Tristana, Firecracker Xin Zhao will be available Jan 26, 2022.
updatedJanna
Base of operations stats and all abilities adjusted.
Janna only hasn't felt very rewarding to play over the past few seasons, especially when compared to other enchanter options in bot lane. We wanted to approach this mid-scope update to her while staying true to her classic playstyle and identity. In particular, we believe Janna'due south ally shielding and peel are what makes her appealing to virtually enchanter players, so we've shifted some power from her W and poke damage into her Es and Qs. Nosotros as well fabricated a few dainty footling QoL changes here and in that location in hopes of blowing you lot away~
Base Stats
Move Speed 315 ⇒ 330
Base of operations AD 46-71.v ⇒ 52-103
Advertisement Growth 1.5 ⇒ iii
Basic Attack Range 550 ⇒ 500
Passive - Tailwind
updatedTAILWIND Janna gains viii% bonus movement speed just while moving toward allied champions. (Bonus move speed for allied champions moving towards Janna unchanged.)
removedFAST & FURIOUS Janna's basic attacks and W - Zephyr no longer deal bonus magic impairment based on her bonus move speed
Q - Howling Gale
Cost 60/90/100/120/140 mana ⇒ lx/seventy/fourscore/90/100 mana
Minimum Range 1000 ⇒ 1100
Maximum Range 1750 ⇒ 1760
Time to Destination one.5 seconds ⇒ 1.25 seconds
W - Zephyr
Range 550 (from edge to edge) ⇒ 650 (centered)
Slow Duration two seconds ⇒ iii seconds
Cooldown 8/7.five/7/half dozen.five/6 seconds ⇒ 12 seconds at all ranks
Base Damage 55/85/115/145/175 ⇒ seventy/100/130/160/190
Bonus Motion Speed 6/seven/8/9/10% ⇒ 8/9/x/11/12%
E - Heart Of The Storm
updatedA FRIENDLY FORECAST Innate - Whenever Janna'due south abilities slow or knock up at least one enemy champion, East - Eye of the Tempest'south cooldown is reduced past 20% ⇒ she receives +20% heal and shield power for five seconds
Shield 80/115/150/185/220 (+70% AP) ⇒ 80/110/140/170/200 (+65% AP)
Cooldown 16/15/14/xiii/12 seconds ⇒ xv/xiii.v/12/10.5/9 seconds
Shield Decay Starts Afterwards 0.75 seconds ⇒ i.25 seconds
R - Monsoon
Healing Tick Rate 0.5 seconds ⇒ 0.25 seconds (total heal corporeality unchanged)
Lulu
W cooldown increased.
Lulu's been queen of the bot lane for quite some time now—especially at the highest levels of play—and then we're reducing access to her most versatile spell simply a pinch!
Due west - Whimsy
Cooldown xvi/15/14/13/12 seconds ⇒ 17/16/15/xiv/13 seconds
Nocturne
Health growth increased. Q damage ratio increased.
Nocturne has been a nightmare to play equally in all skill brackets, regardless of his builds or runes. We're buffing him with some scaling power, so he can go more useful every bit the game progresses, rather than merely relying on his ultimate as his only way to say lights out.
Base of operations Stats
Health Growth 85 >> 95
Q - Duskbringer
Bonus AD Ratio 75% ⇒ 85%
Qiyana
Base of operations health regen decreased. Brush Q zone duration decreased.
Qiyana is dominating Elite play quite a chip correct now. Nosotros're reducing how much fourth dimension she gets to spend being invisible in a fight, which should help lower some frustration when playing against the Empress of the Elements.
Base Stats
Base of operations Health Regeneration 7.5 ⇒ 6
Q - Edge of Ixtal
Grass Trail Zone Duration 3.v seconds ⇒ 3 seconds
Rengar
R passive now enables leaping from camouflage.
Equally a primary jungler, this battle kitty has been suffering a lot on the Chemtech Rift. While he'due south not the merely champion afflicted, Rengar has certainly gotten the worst of it as so much of his ability budget is dedicated to his passive's interaction with brush. Removing 12 spots of information technology is incredibly disruptive—not just to his core farming pattern, merely his entire gameplay, really—and then nosotros're giving him a new way to pounce and prowl. No catnip needed. (Note that this passive is on his R and only takes effect once he ranks up his ultimate.)
R - Thrill of the Chase
newHIDE AND LEAP Innate - Rengar can leap to enemies with his side by side basic attack when he is in camouflage
Samira
R base damage increased.
Now that her mid-game transition is less reliable with the Shieldbow nerfs, we're giving Samira a bit more baseline potential in her R and so she tin can snowball in way.
R - Inferno Trigger
Concrete Damage per Shot 0/ten/20 (+50% AD) ⇒ 5/15/25 (+fifty% Advert)
Total Damage per Target 0/100/200 (+500% AD) ⇒ 50/150/250 (+500% AD)
Senna
Q now slows enemies.
Senna is quite weak this season, especially when she builds for DPS. The erstwhile Glacial Augment was a crucial part of that playstyle and since it no longer procs off Senna'south basic attacks, nosotros're adding some utility back into her kit.
Q - Piercing Darkness
newLOW VISIBILITY Now slows all enemies struck by 20% (+6% per 100 AP) (+x% per 100 bonus Advertizing) for 2 seconds
Shen
Q damage decreased.
With the changes to Teleport in 12.1, Shen has once over again get king when it comes to map influence from acme lane. To bring things back to equilibrium, we're lowering his damage as a duelist instead of bringing down his cross-map power so that his unique, global presence remains his most powerful tool.
Q - Twilight Assault
Increased Bonus Impairment 10-twoscore (+half dozen every 3 levels) (+v/5.v/6/six.five/7% (+2% per 100 AP) of target's max health) ⇒ 10-40 (+6 every 3 levels) (+4/four.v/5/5.5/6% (+2% per 100 AP) of target's max health)
Tahm Kench
Q slow increased. E adapted; damage stored every bit greyness health decreased (unless near multiple enemies). R ally shield increased; at present grants move speed upon devouring ally.
We did a mini-rework of Tahm Kench back in xi.thirteen because his old kit held huge advantages in highly coordinated team play. Our goal back then was to lower his priority in Pro option/ban while putting him in a place where he could accept a fun playstyle, besides as reasonable winrates in both of his roles. (Historically, his elevation lane winrate has been higher than that of his back up.)The rework is looking pretty good and then far in terms of Pro play every bit he doesn't have nigh as much priority in that location as he used to. When information technology comes to his winrates, the rework didn't dramatically affect the difference between his back up versus acme capabilities, just information technology did highlight the gap. This left support Tahm Kench players feeling like the catfish was no longer viable in their role. Now that nosotros've had some time to discover all of these effects together, we're willing to have a riskier swing to buff support Kench while nerfing his acme lane capabilities to keep him in check upwards there.
Q - Tongue Lash
Enemy Deadening 40% ⇒ 50%
Due east - Thick Skin
Amount of Damage Stored into Grey Wellness 45/fifty/55/60/65% ⇒ 15/25/35/45/55%, increased to 45/50/55/60/65% if there are 2 or more visible enemy champions nearby (dead or alive)
Corporeality of Healing Restored from Grey Health xxx-100% (levels 1-18) ⇒ 45-100% (levels 1-eighteen)
R - Devour
Ally Shield Upon Devour 400/500/600 (+100% AP) ⇒ 500/700/900 (+150% AP)
Movement Speed Upon Devouring Ally Slows Tahm Kench past 30/20/10% while ally is swallowed ⇒ Grants Tahm Kench 40% move speed for 3 seconds (regardless of swallow duration)
Talon
W monster harm ratio decreased.
Nosotros introduced Talon jungle in 11.18 in hopes of bringing new players and playstyles into the jungle. He ended up becoming one of the stronger jungle assassins, especially in Elite play where his mobility, damage, and articulate speed are nigh unmatched. He'south yet extremely fun equally a flex selection, but we also understand that his current land has very few weaknesses, which tin be frustrating to play confronting. In turn, we're heavily nerfing his clear speed to tune him down. He'll yet be feasible there and will keep his high-mobility edge, but you might need to retrieve a little longer before jumping into the jungle with him.
Westward - Rake
Damage Against Monsters 130% ⇒ 105%
Tristana
Base health and health regen increased.
Our rocket girl isn't doing then hot lately. Her abilities already hit super hard, just they're pretty risky and can take a while to stack up. We're bumping up her early durability to give Tristana the time she needs to terminate her combos and survive those explosive plays.
Base Stats
Base of operations Wellness 559 ⇒ 600
Base Health Regeneration three.75 ⇒ four
Veigar
Q cooldown decreased; stacks from large monsters and minions increased.
The tiny master of evil has been less threatening than usual as of late. We're upping the rate on his Astounding Evil stacks so that he can stand above his competitors in the mid lane. (Figuratively speaking, at least.)
Q - Baleful Strike
Cooldown 7/half dozen.5/6/5.5/5 seconds ⇒ six/five.5/v/4.5/iv seconds
Stacks Granted Upon Killing Large Monsters and Minions 2 ⇒ iii
Volibear
Base of operations AD growth increased. Eastward cooldown decreased.
The once-fearsome Volibear is bad for everyone, everywhere. We're giving him a reliable baseline stat buff and more access to his signature stormy skill.
Base Stats
Attack Damage Growth 3 ⇒ 3.v
Eastward - Sky Splitter
Cooldown 15 seconds ⇒ thirteen seconds
Yasuo
Q damage ratio increased.
Similar Samira, the wind brothers were hit hard by the Immortal Shieldbow nerfs. We're compensating for this by returning some of that power into their more than skill-dependent abilities.
Q - Steel Storm
Impairment 20/45/70/95/120 (+100% Advert) ⇒ 20/45/70/95/120 (+105% AD)
Yone
Q damage ratio increased.
Of course, we have to practise the same for Yone to make certain he doesn't fall behind in the sibling rivalry.
Q - Mortal Steel
Damage 20/twoscore/60/80/100 (+100% Ad) ⇒ 20/40/sixty/80/100 (+105% Advertizement)
Zed
R base harm ratio decreased.
Zed has been creeping up from the shadows in terms of both power and ban rate. We're tapping him back down in a way that volition require him to make meliorate use of his base of operations kit to secure kills.
R - Death Mark
Harm 100% Advertizing (+25/twoscore/55% of harm dealt confronting marked target) ⇒ 65% AD (+25/40/55% of damage dealt against marked target)
Lich Bane
At the start of Season 2021, we revamped Lich Bane to broaden its user base by removing its power haste and increasing Spellblade's impairment and cooldown. These changes fabricated it very powerful as a flare-up tool, but that burst likewise got a few nerfs throughout the year. Every bit a issue, Lich Bane was left feeling pretty underwhelming for its core users, and then nosotros're partially restoring it to a healthier state.
Build Path Blasting Wand + Aether Wisp + Sheen + 600g ⇒ Fiendish Codex + Aether Wisp + Sheen + 550g (total cost unchanged)
Power Haste 0 ⇒ xv
Spellblade Harm 150% base of operations Advertizing (+forty% AP) ⇒ 75% base Advertizement (+fifty% AP)
Spellblade Cooldown 2.v seconds ⇒ ane.5 seconds
Rylai's Crystal Scepter
Rylai'southward has been struggling to find its place in the last couple of seasons because it's been trying to serve tanky battlemages, burn mages, and AP supports alike all at in one case. Nosotros're focusing on its purpose as a utility item by lowering its toll and increasing its health to make it more accessible to tankier midrange mages and supports.
Combine Cost 815 golden ⇒ 415 gold (full toll equally reduced)
Ability Ability ninety ⇒ 75
Health 350 ⇒ 400
Turbo Chemtank
Turbo Chemtank's update during Preseason 2022 was designed to let tanky gankers and initiators store motion into one large turbo boom for those moments when they gotta go fast. However, Refuel was stacking too well with dashes, which meant it was being used as a DPS source for non-tanks. While we admire the creativity hither, Turbo Chemtank is supposed to be for, well, tanks, so we're adding some limits to the manner its passive stacks. Ultimately, these adjustments shouldn't impact its intended use cases very much. (These changes also apply to its Ornn Masterwork item, Turbocharged Hexperiment.)
updatedRefuel (Passive) Damage Stacks Gain 5 stacks per instance of any damage dealt ⇒ per instance of damage dealt confronting monsters and champions but
updatedRefuel (Passive) Movement Stacks Proceeds 1 stack for every 15 units travelled, (uncapped) ⇒ capped at up to 10 stacks per motility command
Chemtech Drake
The Chemtech Dragon Soul is still significantly overperforming compared to other dragon soul buffs. Nosotros're nerfing the undeads' wellness and, uh, longevity. Expected lifetime? Active duration? ... You get what we mean.
Chemtech Dragon Soul
Zombie Health 80% base health + 50% bonus health ⇒ 70% base health + 40% bonus health
Zombie Duration (Without Other Health Impacting Factors) 4 seconds ⇒ 3 seconds
Chemtech Rift
We're making a few changes to make the ahead team slightly less advantaged when fighting in the Chemtech rift.(At present'southward a proficient time to mention we stealth-nerfed (heh) the Chemtech Rift last patch. At launch, champions instantly entered camouflage when they entered the fog. In 11.24, nosotros made the camouflage timer check if you've made any offensive moves in the last ane.5 seconds upon inbound the fog also. The only change to the cover-up mechanics this patch is an increase to that timer.)
Offensive Activeness Camouflage Timer 1.5 seconds* ⇒ 2.v seconds
Bonus Damage Vs Enemies with More Electric current Wellness Up to 10% ⇒ Upward to 12%
Hextech Drake
Hextech Dragon Soul is besides overperforming compared to other soul effects, though not to the same degree as Chemtech.
Hextech Dragon Soul
Concatenation Lightning True Harm 25-75 (based on attacker's level, 1-18) ⇒ 25-50 (based on assaulter'due south level, 1-18)
Lethal Tempo
Lethal Tempo's power is skewed a little too much toward early game right now, making information technology especially cheese for melee champions. Nosotros're adjusting it to be weaker early on on and letting it scale instead.
Attack Speed per Stack (Melee) 13% ⇒ 10-15% (levels ane-15)
Attack Speed per Stack (Ranged) vii% ⇒ 5-nine% (levels 1-12)
Band in the Lunar New Twelvemonth with ARURF starting on January 26! (That'south the All Random Ultra Rapid Fire game mode if you're new effectually these parts.) Beyond the normal ARURF that you know and dear, we added a flipper full of changes to a couple of runes and a few surprises to the Awesome Vitrify of Awesomely Awesome Buffing's tooltip.
First Strike Cooldown 25-15 seconds (based on level) ⇒ 15-ix seconds (based on level)
ARURF Glacial Augment Cooldown 25 seconds ⇒ xv seconds
Sona
Base Sona Consummate overhaul
Muse Sona Minor details added to new base
Pentakill Sona Same every bit new base
Silent Night Sona Recolored from new base
Guqin Sona Minor details added to new base
Arcade Sona Complete overhaul
DJ Sona Complete overhaul and additional special celebration effects for each passive aura
Sweetheart Sona Aforementioned as new base, plus some cleanup
Odyssey Sona Minimal tweaks
Pentakill Iii: Lost Affiliate Sona Minimal tweaks
Vayne
Base Vayne Complete overhaul
Dragonslayer Vayne Recolored from base with added smoke and flames
Heartseeker Vayne Recolored from base with heart in W decal
SKT T1 Same equally new base, unlike missiles to lucifer model
Arclight Vayne Recolored from base with more gold, divine sparks
- ARAM: Champion impairment dealt to minions has been restored to 100%. (This was reduced to 75% in a previously undocumented alter in patch 11.24.)
- Fixed a bug where Teleport could sometimes still target certain units other than towers earlier xiv minutes
- Fixed a issues where Unleashed Teleport would permanently supplant one of your Summoner Spells if acquired and used via the Unsealed Spellbook rune
- Champions volition now correctly driblet Unleashed Teleport spell shards if used after xiv minutes into a game with Zoe
- Fixed a bug where Yone could sometimes bandage Unleashed Teleport while his Eastward - Soul Unbound was active
- The exclamation point stealth indicator has been fixed and volition correctly reappear to a higher place your champion if you lot are visible to an enemy inside the Chemtech Fog afterwards completing certain stealthing abilities (such as Akali's West - Twilight Shroud)
- Fixed a bug where towers would incorrectly target enemy champions who took damage from Kog'Maw's Passive - Icathian Surprise or Karthus's Passive - Death Defied
- Rengar'due south Passive - Unseen Predator leap bones attacks will correctly trigger Navori Quickblades' Deft Strikes effect
- Stock-still a problems where taking impairment from certain jungle monsters would sometimes incorrectly grant stacks toward Force of Nature's Absorb passive
- Fixed a bug where triggering Glacial Broaden's passive would incorrectly count toward triggering Eclipse's Always Rising Moon passive
- Stock-still a problems where Mythic or active detail icon borders would sometimes appear in incorrect locations. (Yes, the mysterious orangish squares...)
- Enemy player chat and emote mute toggle buttons have been fixed and volition no longer overlap with other icons in the scoreboard
- DJ Sona and K/DA Seraphine'southward in-game music mute toggle buttons have been fixed and volition display correctly next to their champion icon in the scoreboard every game
- Chat brake notifications have been stock-still and will once over again inform players how many messages they have left in their limit
The following skins will be released in this patch:
The post-obit chromas will be released this patch:
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Source: https://www.leagueoflegends.com/en-us/news/game-updates/patch-12-2-notes/
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